![]() ![]() Where do you think you're going with that egg. Unused Text The very last egg, no really it is. Grouped in with the epilogue text within the Atlas is this sneaky message by Insomniac Designer Head Brian Allgeier, who at the time of Spyro 3's development was a level designer at the company. It is thought to be an inside joke by the developers where whenever an unexpected error occurred, or when one of the developers messed up, they would "get the Shemp". This series of extracts from famous literary works is also present in the files for both predecessors (in the "DRAGON.TRD" and "SPYRO2.TRD" files respectively) and was likely added to reduce any leftover space on the disc, which is further supported by its inclusion in the files of the playable Crash Bandicoot demos accessible in the series.Īs for the word mentioned in the last line, 'Shemp', it is referenced multiple times in the Spyro series, starting with the first game’s boss called 'Dr Shemp', and later the name of a skateboard trick in the third game. It was the best of times, it was the worst of times. Located in the main directory of the disc is a file called 'SPYRO3.TRD' which contains the following text: 14.4 Object 752 - Dino Mines Dinosaur Parts. ![]() 14.3 Object 707 - Scorch's Pit Power-up Variants. ![]()
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